GameVideo

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Video related classes

  • Vga -- OVGA.cpp (depends on ddraw)
  • VgaBuf -- OVGABUF.cpp (depends on gdi32 and ddraw)
  • VgaCustomPalette -- OVGALOCK.cpp (depends on ddraw)
  • Sys -- OSYS.cpp (depends on gdi32)

Dependents on Vga class

  • Battle -- OBATTLE.cpp
  • Box -- OBOX.cpp
  • Button -- OBUTTON.cpp, OBUTTCUS.cpp, OBUTT3D.cpp
  • Font -- OFONT.cpp
  • Firm -- OF_WAR.cpp, OF_RESE.cpp, OF_MINE.cpp, OF_MARK.cpp, OF_INN.cpp, OF_HARB.cpp, OF_FACT.cpp, OF_CAMP.cpp, OF_BASE.cpp, OFIRMIF3.cpp, OFIRMIF2.cpp, OFIRMIF.cpp
  • Game -- OGAMSING.cpp, OGAMMENU.cpp, OGAMEND.cpp, OGAMENCY.cpp
  • GetA -- OGETA.cpp
  • GameFileArray -- OGFILEA.cpp
  • InGameMenu -- OINGMENU.cpp
  • Nation -- ONATIONA.cpp
  • NationBase -- ONATIONB.cpp
  • OptionMenu -- OOPTMENU.cpp
  • RawRes -- ORAWRES.cpp
  • Info -- OR_TECH.cpp, OR_RANK.cpp, OR_NAT.cpp, OINFO.cpp
  • Scroll -- OSCROLL.cpp
  • Site -- OSITEDRW.cpp
  • SpyArray -- OSPYA.cpp
  • Sys -- OSYS2.cpp, OSYS.cpp
  • Town -- OTOWNIF.cpp
  • Tutor -- OTUTOR.cpp
  • Unit -- OU_MARIF.cpp, OU_CARA.cpp, OUNITIF.cpp,
  • VBrowseIF -- OVBROWIF.cpp
  • VBrowse -- OVBROWSE.cpp
  • ZoomMatrix -- OWORLD_Z.cpp

NOTE: VgaBuf and Sys use only a few gdi functions, so they most likely can be plugged without turning off all the other stuff.

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