Talk:Nationalities
From Seven Kingdoms
Is this page redundant when compared to races ?
--Admin 22:05, 17 November 2009 (UTC)
You meant needles? Useless? Unwanted? Well, you are admin... If you think Nationalities is worse then races. Delete it. But if you think, like me, that page Races (apart, that it is wrongly named) cover slightly different niche, for geegks and thouse, who want compare everything in tables... I have plan to complemen each other. My page would get some nice pictures and races will be slightly reworked (it looks like only some ideas added and he needs time to sort it). --Colombo 21:51, 19 November 2009 (UTC)
No that's fine, I just thought it was duplicate at this point. But if your future plans make it better, then I don't see why not. --Admin 16:52, 20 November 2009 (UTC)
I just don't want rebuild HIS page without even talking to him. Better to discuss it with him:/ (btw. this page was written for old wikipedia of Theodor) --Colombo 22:07, 20 November 2009 (UTC)
Stats
Hello, I am rather new to this forum but I've been playing 7k since, I think I was five, so 14 years. I highly question the way of measuring damage of each unit. Sure APDP is a correct form but it does not measure damage/second, which is more accurate. I suppose you took a formula looking something like this; A/N where A is x+y/2 and x is max damage, y is lowest damage. N is delay.
The reason to why I question this matter is that there is no way that Mayan has less DPS than the Greeks. First I've sensed it from game experience, so I decided to check it out and yes, a Mayan beats a Greek in 1v1. I've tried this with full General support damage and with none General support damage.
So I wish that additionally to APDP (or just removing it completely) you would add damage per second. An easily accessible value for those of you which understands script language, which I do not. How much time between strokes should be mentioned in seconds there.
Mughuls shield level
I think the Mughuls get their shield at level 40 (the value of the guard_combat_level variable). I've not verified it in-game though.
