This isn't a real FAQ in the strict sense (I made up some, ok most, of the questions), but nevertheless it might still be useful. -- toaster 17:44, 12 April 2010 (UTC)
- 1 When will new features, patches, etc. be released?
- 2 Where do I download the game?
- 3 Where do I download the source code?
- 4 Where do I download the 7KAA/7K2 manuals?
- 5 How do I take screenshots?
- 6 What are the major changes in the open source version?
- 7 Why isn't there much activity on the forums?
- 8 Who're the cool folks working on 7KAA?
- 9 7KAA is awesome! How do I help?
- 10 Is there a mailing list?
- 11 What about Seven Kingdoms II?
- 12 What about Seven Kingdoms: Conquest?
- 13 What is Enlight Software's relationship to the 7KAA project?
- 14 In the source code, why are buildings/structures referred to as "firms"?
When will new features, patches, etc. be released?
Where do I download the game?
See our download page.
Where do I download the source code?
Where do I download the 7KAA/7K2 manuals?
Enlight Software has not given permission for the manuals to be freely distributed. However, PDF versions of the commercially-available manuals are available, without purchase, through the Steam Store. To ensure the copyright holders' rights to alter/remove their availability, direct links are not provided here.
How do I take screenshots?
The F11 key will save a screenshot in the game's root directory. The screenshot will be named 7KNN.BMP where "NN" is a number from 00 to 99.
If you are using latest build of 2.13-legacy branch, you can also press F12, which will take a screenshot of a minimap and save it with a filename equal to mapId_NNN (e.g. 190,008,336_000.bmp).
What are the major changes in the open source version?
The two major features are (1) rewritten multiplayer connectivity, and (2) support for more operating systems (Linux, BSD, Mac, possibly others). There are also numerous changes under the hood; for more details, see the Task List for the 2.14 branch.
Why isn't there much activity on the forums?
Who're the cool folks working on 7KAA?
Take a look at the Git repository to see who's submitted patches. the3dfxdude is the one who's beeen doing the lion's share of the development, so kudos to him!
7KAA is awesome! How do I help?
If you're a programmer, take a look at the Task List. You might also find the Development pages useful. Should you decide to send a patch, following the patch guidelines will increase the chances of getting your contribution accepted.
Note: Both the 7KAA source code and game data are licensed under the GNU General Public License, version 2. The music is free to distribute with the game only.
Is there a mailing list?
Yes, there's a mailing list for development-related discussion at https://lists.sourceforge.net/lists/listinfo/skfans-devel.
What about Seven Kingdoms II?
Since the summary was written, 7K2:HD was developed and released by Enlight. This may remain an incompatible version for the time being, since 7K2 is still being developed commercially. We encourage 7K2 fans to support Enlight's project.
What about Seven Kingdoms: Conquest?
What is Enlight Software's relationship to the 7KAA project?
Enlight Software officially supports the 7KAA project. One noteworthy item is Enlight set-up and provided hosting for the 7kfans.com domain and server for many years. Today, the3dfxdude maintains the 7kfans.com domain and server. The relationship continues, and we continue to work for what's best for the community.
In the source code, why are buildings/structures referred to as "firms"?
GAH!! You've seen something not meant for mere mortals. Now, you will be fryhtaned! Kidding aside, the reason for this is simple: 7KAA was based on the Capitalism source code.
Ever wonder why 7KAA has links between different buildings? Why you need a mine, factory, and market triumvirate? Why mines, factories, and markets have inventories? Why markets have only three slots for goods? Why markets are subject to demand and supply? Why you need to train units? Why raw resources have reserves? Why there are news events? Why loyalty is modeled? Why skills are modeled? Why negative numbers use the accounting convention of () instead of a minus sign? Why there are so many reports? Why building layouts are important? Why you can buy kingdoms? Why you need workers in buildings? Why towers of science can independently conduct research? Why there's a GameSet class in the source code?
That's right - "Blame
Canada Capitalism!" ;) [shameless begging]But seriously, I'd so love to have the source code to Capitalism Plus and/or Capitalism II. Particularly Capitalism II since it apparently doesn't run under Wine. It doesn't even have to be licensed under the GPL. Even something like Empire Interactive's EECH License would be acceptable.[/shameless begging]