There are seven nationalities in Seven Kingdoms; id est Chinese, Vikings, Maya, Japanese, Persians, Greeks, and Normans with another three in Ancient Adversaries, being Mughuls, Egyptians, and Zulus. Nationalities differ in strength, weakness, and attack method; id est basic melee, range, and berserk attack. One nationality's weakness can be exploited by another's strength. Each nationality has a unique Greater Being that compliments a nationality's unique qualities.
In addition to human units with a combat role, there are war machines which are not available to the player upon starting a game. The player must research them in a tower of science, and each war machine, excluding the catapult, ballista, and the ships transports and traders, must have its prerequisite technology researched before becoming available for research. This includes Caravels and Galleons which are advanced technology, considering their multi-purpose role of quick transport, trader, and cannon equipped sea vessel. War machines are produced in a factory of war, and ships are produced in harbors. They are powerful attack units yet expensive.
There are Fryhtans which are similar to independent units. Fryhtans have three settings: none which means there will be no fryhtans in that game, defensive which means fryhtans will be in the game but will not attack unless provoked with violence, and hostile which means they will spontaneously attack nations.
This page will give unit information. The unit information is stored in the resource files. Each unit has a maximum HP and one or more attacks. This page lists the raw numbers for units and attacks as used by 7kaa.
The following tables list the attack information. An attack can have a minimum combat level requirement and may require power to be used. Some of the attacks occur in cycles, which is indicated by "Eqv attack next" being different from 0, for instance attacks 4, 5 and 6.
The following tables list the information of each unit, such as HP, armour, the first attack ID and the number of attacks. The attack ID can be looked up in the attack tables below to find the attack information for each unit.
Terminology
Basic attack means there is no skill requirement.
Basic range attack means there is no skill requirement.
Basic defense means there is no skill requirement.
Special attack aka Berserker attack means a strong hit with a long delay.
Pierce damage is a bit of a misnomer, as it is actually the portion of damage that scales from 0 to the displayed value as the unit goes from combat level 0 to 100. The unit's fixed damage is (proportional to) 'Damage + PierceDamage * (UnitCombatLevel - CombatLevel) / (100 - CombatLevel)'. In other words, the 'Damage' is the unit's base damage and the 'Pierce damage' is the bonus damage as the unit gains experience (combat level).
Average damage per delay (ADPD) because average damage per second cannot be used due to variable game speed.
Summary Calculation
Units have a basic attack damage stat. Real attack damage is:
Attack + random(3) + pierce_damage * random(combat_level - base_combat_level) / (100-base_combat_level)
Where Attack is the units base attack stat, pierce_damage is a second attack stat whose effect is added in a random basis and scales with combat level and base_combat_level is the combat level needed for a unit to be able to perform the specified attack (typically 0 for melee, 50 for ranged/special).
So for a melee attack, base_combat_level is 0, and we get that damage is:
Attack + random(3) + pierce_damage * random(combat_level) / 100
Such that pierce damage is added in a linear fashion as the unit progresses.
For the ranged/special attack, which is typically at combat level 50:
Attack + random(3) + pierce_damage * random(combat_level - 50) / 50
Such that pierce damage is again added in a linear fashion as the unit progresses in the second phase.
Nationalities
Chinese
basic close combat ADPD: 5.5
ranged ADPD: 0.929
Name
|
Chinese
|
ID
|
6
|
Race
|
6
|
HP
|
200
|
Armour
|
5
|
Attack ID
|
11
|
Attack count
|
2
|
Basic Weapon: Chinese Long Axe
Attack ID |
11
|
Combat level |
0
|
Delay |
2
|
Range |
1
|
Damage |
6
|
Pierce damage |
10
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Ranged Weapon: Bow and Arrow
Attack ID |
12
|
Combat level |
30
|
Delay |
7
|
Range |
6
|
Damage |
5
|
Pierce damage |
3
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Greater Being: Jing Nung
Name
|
Jing Nung
|
ID
|
19
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
34
|
Attack count
|
3
|
Attack ID |
34
|
Combat level |
0
|
Delay |
0
|
Range |
6
|
Damage |
18
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Attack ID |
35
|
Combat level |
0
|
Delay |
0
|
Range |
6
|
Damage |
18
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
3
|
Summary
Greeks
basic close combat ADPD: 6.5
Name
|
Greek
|
ID
|
3
|
Race
|
3
|
HP
|
200
|
Armour
|
6
|
Attack ID
|
4
|
Attack count
|
3
|
Basic Weapon: Short Sword
Attack ID |
4
|
Combat level |
0
|
Delay |
1
|
Range |
1
|
Damage |
5
|
Pierce damage |
3
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Attack ID |
5
|
Combat level |
30
|
Delay |
1
|
Range |
1
|
Damage |
4
|
Pierce damage |
4
|
Min power |
10
|
Consume power |
8
|
Eqv attack next |
3
|
Attack ID |
6
|
Combat level |
60
|
Delay |
1
|
Range |
1
|
Damage |
4
|
Pierce damage |
4
|
Min power |
25
|
Consume power |
12
|
Eqv attack next |
1
|
Basic Defense: Shield
Summary
Greater Being: Phoenix
Name
|
Phoenix
|
ID
|
22
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
0
|
Attack count
|
0
|
Summary
Japanese
basic close combat ADPD: 3.25
Berseker close combat ADPD: 3.527
Name
|
Japanese
|
ID
|
7
|
Race
|
7
|
HP
|
200
|
Armour
|
5
|
Attack ID
|
13
|
Attack count
|
2
|
Basic Weapon: Katana
Attack ID |
13
|
Combat level |
0
|
Delay |
2
|
Range |
1
|
Damage |
5
|
Pierce damage |
3
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Berserker Attack: Katana
Attack ID |
14
|
Combat level |
55
|
Delay |
2
|
Range |
1
|
Damage |
32
|
Pierce damage |
0
|
Min power |
100
|
Consume power |
45
|
Eqv attack next |
1
|
Summary
Greater Being: Mind Turner
Name
|
Mind Turner
|
ID
|
24
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
40
|
Attack count
|
1
|
Attack ID |
40
|
Combat level |
0
|
Delay |
4
|
Range |
6
|
Damage |
1
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Maya
basic close combat ADPD: 3.666
Name
|
Maya
|
ID
|
2
|
Race
|
2
|
HP
|
200
|
Armour
|
3
|
Attack ID
|
3
|
Attack count
|
1
|
Basic Weapon: Jaguar Fang Club
Attack ID |
3
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
8
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Greater Being: Kukulcan
Name
|
Kukulcan
|
ID
|
23
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
39
|
Attack count
|
1
|
Attack ID |
39
|
Combat level |
0
|
Delay |
6
|
Range |
1
|
Damage |
1
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Normans
basic close combat ADPD: 2.5
ranged ADPD: 1.063
Name
|
Norman
|
ID
|
1
|
Race
|
1
|
HP
|
200
|
Armour
|
7
|
Attack ID
|
1
|
Attack count
|
2
|
Basic Weapon: Broadsword
Attack ID |
1
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
5
|
Pierce damage |
5
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Ranged Weapon: Crossbow
Attack ID |
2
|
Combat level |
50
|
Delay |
8
|
Range |
6
|
Damage |
7
|
Pierce damage |
3
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Defense: Shield
Summary
- 10 - 6 dmg/hit
- 20 -
- 30 -
- 50 - 6.8 dmg/hit
- 100 - 8 dmg/hit
- Special Attack -
- Armor -
So damage scores for Norman (10 - 50 - 100): 2 - 2.27 - 2.67
Greater Being: Dragon
Name
|
Dragon
|
ID
|
18
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
33
|
Attack count
|
1
|
Attack ID |
33
|
Combat level |
0
|
Delay |
6
|
Range |
6
|
Damage |
15
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Persians
basic close combat ADPD: 1.5
basic ranged ADPD: 1.5
Name
|
Persian
|
ID
|
5
|
Race
|
5
|
HP
|
200
|
Armour
|
3
|
Attack ID
|
9
|
Attack count
|
2
|
Basic Weapon: Spear
Attack ID |
9
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
3
|
Pierce damage |
3
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Basic Ranged Weapon: Bow and Arrow
Attack ID |
10
|
Combat level |
0
|
Delay |
6
|
Range |
6
|
Damage |
6
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Greater Being: Lord of Healing
Name
|
Lord of Healing
|
ID
|
20
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
37
|
Attack count
|
1
|
Attack ID |
37
|
Combat level |
0
|
Delay |
8
|
Range |
6
|
Damage |
20
|
Pierce damage |
10
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Vikings
basic close combat ADPD: 2.25
Berseker close combat ADPD: 2.5
Name
|
Viking
|
ID
|
4
|
Race
|
4
|
HP
|
200
|
Armour
|
4
|
Attack ID
|
7
|
Attack count
|
2
|
Basic Weapon: Heavy Axe
Attack ID |
7
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
6
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Berserker Attack: Lightning Axe
Attack ID |
8
|
Combat level |
50
|
Delay |
4
|
Range |
1
|
Damage |
40
|
Pierce damage |
0
|
Min power |
90
|
Consume power |
60
|
Eqv attack next |
1
|
Summary
Greater Being: Thor
Name
|
Thor
|
ID
|
21
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
38
|
Attack count
|
1
|
Attack ID |
38
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
1
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Egyptians
basic close combat ADPD: 2.333
ranged ADPD: 1.071
Berseker ranged ADPD: 1.209
Name
|
Egyptian
|
ID
|
38
|
Race
|
8
|
HP
|
200
|
Armour
|
4
|
Attack ID
|
60
|
Attack count
|
3
|
Basic Weapon: Khopesh
Attack ID |
60
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
5
|
Pierce damage |
4
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Range Attack: Bow and Arrow
Attack ID |
61
|
Combat level |
40
|
Delay |
7
|
Range |
6
|
Damage |
6
|
Pierce damage |
3
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
3
|
Power Attack: Ra Arrows
Attack ID |
62
|
Combat level |
70
|
Delay |
7
|
Range |
6
|
Damage |
25
|
Pierce damage |
0
|
Min power |
90
|
Consume power |
60
|
Eqv attack next |
2
|
Summary
Greater Being: Isis
Name
|
Isis
|
ID
|
41
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
68
|
Attack count
|
1
|
Attack ID |
68
|
Combat level |
0
|
Delay |
4
|
Range |
6
|
Damage |
1
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Mughuls
basic close combat ADPD: 2.666
Berseker close combat ADPD: 2.88
Name
|
Mughul
|
ID
|
39
|
Race
|
9
|
HP
|
200
|
Armour
|
4
|
Attack ID
|
63
|
Attack count
|
3
|
Basic Weapon: Scimitar
Attack ID |
63
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
5
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
What is this?
Attack ID |
64
|
Combat level |
30
|
Delay |
0
|
Range |
1
|
Damage |
5
|
Pierce damage |
5
|
Min power |
70
|
Consume power |
10
|
Eqv attack next |
3
|
Berserker Attack: Scimitar
Attack ID |
65
|
Combat level |
60
|
Delay |
4
|
Range |
1
|
Damage |
30
|
Pierce damage |
0
|
Min power |
60
|
Consume power |
50
|
Eqv attack next |
1
|
Summary
Greater Being: Djini
Name
|
Djini
|
ID
|
42
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
69
|
Attack count
|
1
|
Attack ID |
69
|
Combat level |
0
|
Delay |
4
|
Range |
6
|
Damage |
1
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
Zulus
basic ADPD: 1.833
ranged ADPD: 0.933
Name
|
Zulu
|
ID
|
40
|
Race
|
10
|
HP
|
200
|
Armour
|
4
|
Attack ID
|
66
|
Attack count
|
2
|
Basic Weapon: Assegai
Attack ID |
66
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
4
|
Pierce damage |
3
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Range Weapon: Throwing Spear
Attack ID |
67
|
Combat level |
30
|
Delay |
15
|
Range |
7
|
Damage |
10
|
Pierce damage |
8
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Defense: Shield
Summary
Greater Being: uNkulunkulu
Name
|
uNkulunkulu
|
ID
|
43
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
70
|
Attack count
|
1
|
Attack ID |
70
|
Combat level |
0
|
Delay |
4
|
Range |
6
|
Damage |
1
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Summary
War Machines
Catapult
Name
|
Catapult
|
ID
|
9
|
Race
|
0
|
HP
|
60
|
Armour
|
3
|
Attack ID
|
18
|
Attack count
|
3
|
Mark 1
Attack ID |
18
|
Combat level |
0
|
Delay |
30
|
Range |
7
|
Damage |
12
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 2
Attack ID |
19
|
Combat level |
0
|
Delay |
30
|
Range |
7
|
Damage |
15
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 3
Attack ID |
20
|
Combat level |
0
|
Delay |
30
|
Range |
7
|
Damage |
18
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Ballista
Name
|
Ballista
|
ID
|
10
|
Race
|
0
|
HP
|
60
|
Armour
|
2
|
Attack ID
|
23
|
Attack count
|
6
|
Mark 1
Attack ID |
23
|
Combat level |
0
|
Delay |
20
|
Range |
7
|
Damage |
10
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Mark 2
Attack ID |
24
|
Combat level |
0
|
Delay |
20
|
Range |
7
|
Damage |
10
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
1
|
Mark 3
Attack ID |
25
|
Combat level |
0
|
Delay |
16
|
Range |
7
|
Damage |
10
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Cannon
Name
|
Cannon
|
ID
|
12
|
Race
|
0
|
HP
|
80
|
Armour
|
4
|
Attack ID
|
15
|
Attack count
|
3
|
Mark 1
Attack ID |
15
|
Combat level |
0
|
Delay |
30
|
Range |
6
|
Damage |
16
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 2
Attack ID |
16
|
Combat level |
0
|
Delay |
30
|
Range |
7
|
Damage |
20
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 3
Attack ID |
17
|
Combat level |
0
|
Delay |
30
|
Range |
8
|
Damage |
24
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Spitfire
Name
|
Spitfire
|
ID
|
11
|
Race
|
0
|
HP
|
60
|
Armour
|
4
|
Attack ID
|
29
|
Attack count
|
3
|
Mark 1
Attack ID |
29
|
Combat level |
0
|
Delay |
25
|
Range |
2
|
Damage |
2
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 2
Attack ID |
30
|
Combat level |
0
|
Delay |
20
|
Range |
2
|
Damage |
2
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 3
Attack ID |
31
|
Combat level |
0
|
Delay |
15
|
Range |
2
|
Damage |
2
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Porcupine
Name
|
Porcupine
|
ID
|
13
|
Race
|
0
|
HP
|
40
|
Armour
|
5
|
Attack ID
|
0
|
Attack count
|
0
|
Unicorn
Name
|
Unicorn
|
ID
|
44
|
Race
|
0
|
HP
|
60
|
Armour
|
2
|
Attack ID
|
71
|
Attack count
|
6
|
Mark 1
Attack ID |
71
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
8
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 2
Attack ID |
72
|
Combat level |
0
|
Delay |
6
|
Range |
7
|
Damage |
12
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Mark 3
Attack ID |
73
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
8
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Fryhtans
Deezboanz
Name
|
Deezboanz
|
ID
|
25
|
Race
|
0
|
HP
|
200
|
Armour
|
5
|
Attack ID
|
32
|
Attack count
|
1
|
Basic attack
Attack ID |
32
|
Combat level |
0
|
Delay |
7
|
Range |
1
|
Damage |
8
|
Pierce damage |
8
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Rattus
Name
|
Rattus
|
ID
|
26
|
Race
|
0
|
HP
|
150
|
Armour
|
4
|
Attack ID
|
41
|
Attack count
|
1
|
Basic attack
Attack ID |
41
|
Combat level |
0
|
Delay |
2
|
Range |
1
|
Damage |
7
|
Pierce damage |
9
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Broosken
Name
|
Broosken
|
ID
|
27
|
Race
|
0
|
HP
|
150
|
Armour
|
3
|
Attack ID
|
42
|
Attack count
|
1
|
Basic attack
Attack ID |
42
|
Combat level |
0
|
Delay |
10
|
Range |
1
|
Damage |
15
|
Pierce damage |
5
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Haubudam
Name
|
Haubudam
|
ID
|
28
|
Race
|
0
|
HP
|
300
|
Armour
|
4
|
Attack ID
|
43
|
Attack count
|
2
|
Basic attack
Attack ID |
43
|
Combat level |
0
|
Delay |
0
|
Range |
1
|
Damage |
7
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Basic attack
Attack ID |
44
|
Combat level |
0
|
Delay |
6
|
Range |
1
|
Damage |
7
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
1
|
Pfith
Name
|
Pfith
|
ID
|
29
|
Race
|
0
|
HP
|
250
|
Armour
|
4
|
Attack ID
|
45
|
Attack count
|
2
|
Basic attack
Attack ID |
45
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
5
|
Pierce damage |
4
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Beserker attack
Attack ID |
46
|
Combat level |
0
|
Delay |
5
|
Range |
1
|
Damage |
8
|
Pierce damage |
4
|
Min power |
50
|
Consume power |
40
|
Eqv attack next |
1
|
Rokken
Name
|
Rokken
|
ID
|
30
|
Race
|
0
|
HP
|
400
|
Armour
|
8
|
Attack ID
|
47
|
Attack count
|
2
|
Basic attack
Attack ID |
47
|
Combat level |
0
|
Delay |
6
|
Range |
1
|
Damage |
8
|
Pierce damage |
4
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Beserker
Attack ID |
48
|
Combat level |
10
|
Delay |
10
|
Range |
1
|
Damage |
15
|
Pierce damage |
0
|
Min power |
50
|
Consume power |
40
|
Eqv attack next |
1
|
Doink
Name
|
Doink
|
ID
|
31
|
Race
|
0
|
HP
|
180
|
Armour
|
3
|
Attack ID
|
49
|
Attack count
|
1
|
Basic attack
Attack ID |
49
|
Combat level |
0
|
Delay |
7
|
Range |
5
|
Damage |
5
|
Pierce damage |
5
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Wyrm
Name
|
Wyrm
|
ID
|
32
|
Race
|
0
|
HP
|
330
|
Armour
|
5
|
Attack ID
|
50
|
Attack count
|
2
|
Basic attack
Attack ID |
50
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
6
|
Pierce damage |
9
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Beserker attack
Attack ID |
51
|
Combat level |
20
|
Delay |
5
|
Range |
1
|
Damage |
7
|
Pierce damage |
12
|
Min power |
50
|
Consume power |
40
|
Eqv attack next |
1
|
Droog
Name
|
Droog
|
ID
|
33
|
Race
|
0
|
HP
|
320
|
Armour
|
6
|
Attack ID
|
52
|
Attack count
|
2
|
Basic attack
Attack ID |
52
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
6
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Beserker attack
Attack ID |
53
|
Combat level |
10
|
Delay |
6
|
Range |
1
|
Damage |
8
|
Pierce damage |
8
|
Min power |
50
|
Consume power |
40
|
Eqv attack next |
1
|
Ick
Name
|
Ick
|
ID
|
34
|
Race
|
0
|
HP
|
160
|
Armour
|
3
|
Attack ID
|
54
|
Attack count
|
2
|
Basic attack
Attack ID |
54
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
3
|
Pierce damage |
5
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Beserker attack
Attack ID |
55
|
Combat level |
20
|
Delay |
6
|
Range |
1
|
Damage |
6
|
Pierce damage |
4
|
Min power |
50
|
Consume power |
40
|
Eqv attack next |
1
|
Sauroid
Name
|
Sauroid
|
ID
|
35
|
Race
|
0
|
HP
|
300
|
Armour
|
7
|
Attack ID
|
56
|
Attack count
|
1
|
Basic attack
Attack ID |
56
|
Combat level |
0
|
Delay |
3
|
Range |
1
|
Damage |
7
|
Pierce damage |
8
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Karrotten
Name
|
Karrotten
|
ID
|
36
|
Race
|
0
|
HP
|
270
|
Armour
|
3
|
Attack ID
|
57
|
Attack count
|
1
|
Basic attack
Attack ID |
57
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
7
|
Pierce damage |
6
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Holgh
Name
|
Holgh
|
ID
|
37
|
Race
|
0
|
HP
|
280
|
Armour
|
4
|
Attack ID
|
58
|
Attack count
|
2
|
Basic attack
Attack ID |
58
|
Combat level |
0
|
Delay |
5
|
Range |
1
|
Damage |
7
|
Pierce damage |
8
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Berserker attack
Attack ID |
59
|
Combat level |
10
|
Delay |
7
|
Range |
1
|
Damage |
10
|
Pierce damage |
5
|
Min power |
50
|
Consume power |
40
|
Eqv attack next |
1
|
Ships
Transport
Name
|
Transport
|
ID
|
15
|
Race
|
0
|
HP
|
100
|
Armour
|
5
|
Attack ID
|
0
|
Attack count
|
0
|
Trader
Name
|
Trader
|
ID
|
14
|
Race
|
0
|
HP
|
100
|
Armour
|
5
|
Attack ID
|
0
|
Attack count
|
0
|
Caravel
Name
|
Caravel
|
ID
|
16
|
Race
|
0
|
HP
|
140
|
Armour
|
6
|
Attack ID
|
21
|
Attack count
|
1
|
Basic attack: Cannon
Attack ID |
21
|
Combat level |
0
|
Delay |
30
|
Range |
6
|
Damage |
20
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Galleon
Name
|
Galleon
|
ID
|
17
|
Race
|
0
|
HP
|
200
|
Armour
|
8
|
Attack ID
|
22
|
Attack count
|
1
|
Basic attack: Cannon
Attack ID |
22
|
Combat level |
0
|
Delay |
30
|
Range |
7
|
Damage |
30
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Other Units
Caravan
Name
|
Caravan
|
ID
|
8
|
Race
|
0
|
HP
|
100
|
Armour
|
2
|
Attack ID
|
0
|
Attack count
|
0
|
Unknown info
Unicorn?
Attack ID |
74
|
Combat level |
0
|
Delay |
6
|
Range |
7
|
Damage |
14
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Attack ID |
75
|
Combat level |
0
|
Delay |
4
|
Range |
1
|
Damage |
10
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Attack ID |
76
|
Combat level |
0
|
Delay |
4
|
Range |
7
|
Damage |
14
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|
Ballista?
Attack ID |
26
|
Combat level |
0
|
Delay |
16
|
Range |
7
|
Damage |
10
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
1
|
Attack ID |
27
|
Combat level |
0
|
Delay |
12
|
Range |
7
|
Damage |
10
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
2
|
Attack ID |
28
|
Combat level |
0
|
Delay |
12
|
Range |
7
|
Damage |
10
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
1
|
Kukulcan or Rattus?
Attack ID |
40
|
Combat level |
0
|
Delay |
4
|
Range |
6
|
Damage |
1
|
Pierce damage |
0
|
Min power |
0
|
Consume power |
0
|
Eqv attack next |
0
|